Describe the character through FLux Wenshengtu

Use Flux ControlNet Union Tile to control the character's posture and action

Highly controllable generation scheme

Reference for ideas:

https://openart.ai/workflows/nomadoor/combine-the-power-of-flux-which-creates-consistent-frames-using-only-prompts-with-controlnet/ymZAWjzCKjPTjiSf7ivm

On this basis, the logic of character script writing is further simplified

Just enter very simple text to describe the character, and it can be varied

Of course, if you want to generate more different postures, you need to provide them yourself. Someone in the original author's post mentioned using UE5 to make postures, which I think is also a good way