



Describe the character through FLux Wenshengtu
Use Flux ControlNet Union Tile to control the character's posture and action
Highly controllable generation scheme
Reference for ideas:
https://openart.ai/workflows/nomadoor/combine-the-power-of-flux-which-creates-consistent-frames-using-only-prompts-with-controlnet/ymZAWjzCKjPTjiSf7ivm
On this basis, the logic of character script writing is further simplified
Just enter very simple text to describe the character, and it can be varied
Of course, if you want to generate more different postures, you need to provide them yourself. Someone in the original author's post mentioned using UE5 to make postures, which I think is also a good way
Describe the character through FLux Wenshengtu
Use Flux ControlNet Union Tile to control the character's posture and action
Highly controllable generation scheme
Reference for ideas:
https://openart.ai/workflows/nomadoor/combine-the-power-of-flux-which-creates-consistent-frames-using-only-prompts-with-controlnet/ymZAWjzCKjPTjiSf7ivm
On this basis, the logic of character script writing is further simplified
Just enter very simple text to describe the character, and it can be varied
Of course, if you want to generate more different postures, you need to provide them yourself. Someone in the original author's post mentioned using UE5 to make postures, which I think is also a good way