



Describe characters through FLux text-to-image
Use Flux ControlNet Union Tile to control character poses and actions
Highly controllable generation scheme
Source of inspiration:
Further simplified the logic of character script writing based on this
By simply inputting very basic text to describe the character, infinite variations can be achieved
Of course, if you want to generate more diverse poses, you will need to provide them yourself. Someone in the original author's post mentioned using UE5 to create poses, which I think is also a good approach
Describe characters through FLux text-to-image
Use Flux ControlNet Union Tile to control character poses and actions
Highly controllable generation scheme
Source of inspiration:
Further simplified the logic of character script writing based on this
By simply inputting very basic text to describe the character, infinite variations can be achieved
Of course, if you want to generate more diverse poses, you will need to provide them yourself. Someone in the original author's post mentioned using UE5 to create poses, which I think is also a good approach