
H3 Fight Flow/套招/战斗交互增强
Model Information
Experimental Continuous Fight Interaction LoRA
Experimental Continuous Fight Interaction LoRA
push H3 from "can fight" to "knows how to fight."
push H3 from "can fight" to "knows how to fight."
Three interaction triggers
Three interaction triggers
- Unarmed combat interaction. — Use when punches, kicks, grappling, throws or body control dominate the fight.
Unarmed combat interaction. — Use when punches, kicks, grappling, throws or body control dominate the fight.
- Melee weapon interaction. — Use when blades, staffs, spears or other melee weapon lines dominate the exchange.
Melee weapon interaction. — Use when blades, staffs, spears or other melee weapon lines dominate the exchange.
- Gun-fu interaction. — Use when muzzle control, firearm handling, close-range shooting or gun-hand interaction dominates the fight.
Gun-fu interaction. — Use when muzzle control, firearm handling, close-range shooting or gun-hand interaction dominates the fight.
Choose the trigger by the dominant interaction logic, not simply by what equipment appears on screen.
Choose the trigger by the dominant interaction logic, not simply by what equipment appears on screen.
Body / fists → Unarmed | Melee weapon line → Melee Weapon | Muzzle / firearm control → Gun-fu
Body / fists → Unarmed | Melee weapon line → Melee Weapon | Muzzle / firearm control → Gun-fu
Recommended use
Recommended use
Fight Flow works as an interaction layer together with Combat, Weapon, GunFu, Martial Arts, Superhuman Combat and Motion Repair LoRAs.
Fight Flow works as an interaction layer together with Combat, Weapon, GunFu, Martial Arts, Superhuman Combat and Motion Repair LoRAs.
Specialized LoRAs decide what moves the characters know. Fight Flow helps those moves become one continuous fight.
Specialized LoRAs decide what moves the characters know. Fight Flow helps those moves become one continuous fight.
Current tested weight: 0.65 in the first pass / 0.25 in the second pass.
Current tested weight: 0.65 in the first pass / 0.25 in the second pass.
Before: two characters are both fighting.
Before: two characters are both fighting.
Fight Flow V1: they are fighting the same fight.
Fight Flow V1: they are fighting the same fight.
Experimental Continuous Fight Interaction LoRA
Experimental Continuous Fight Interaction LoRA
push H3 from "can fight" to "knows how to fight."
push H3 from "can fight" to "knows how to fight."
Three interaction triggers
Three interaction triggers
- Unarmed combat interaction. — Use when punches, kicks, grappling, throws or body control dominate the fight.
Unarmed combat interaction. — Use when punches, kicks, grappling, throws or body control dominate the fight.
- Melee weapon interaction. — Use when blades, staffs, spears or other melee weapon lines dominate the exchange.
Melee weapon interaction. — Use when blades, staffs, spears or other melee weapon lines dominate the exchange.
- Gun-fu interaction. — Use when muzzle control, firearm handling, close-range shooting or gun-hand interaction dominates the fight.
Gun-fu interaction. — Use when muzzle control, firearm handling, close-range shooting or gun-hand interaction dominates the fight.
Choose the trigger by the dominant interaction logic, not simply by what equipment appears on screen.
Choose the trigger by the dominant interaction logic, not simply by what equipment appears on screen.
Body / fists → Unarmed | Melee weapon line → Melee Weapon | Muzzle / firearm control → Gun-fu
Body / fists → Unarmed | Melee weapon line → Melee Weapon | Muzzle / firearm control → Gun-fu
Recommended use
Recommended use
Fight Flow works as an interaction layer together with Combat, Weapon, GunFu, Martial Arts, Superhuman Combat and Motion Repair LoRAs.
Fight Flow works as an interaction layer together with Combat, Weapon, GunFu, Martial Arts, Superhuman Combat and Motion Repair LoRAs.
Specialized LoRAs decide what moves the characters know. Fight Flow helps those moves become one continuous fight.
Specialized LoRAs decide what moves the characters know. Fight Flow helps those moves become one continuous fight.
Current tested weight: 0.65 in the first pass / 0.25 in the second pass.
Current tested weight: 0.65 in the first pass / 0.25 in the second pass.
Before: two characters are both fighting.
Before: two characters are both fighting.
Fight Flow V1: they are fighting the same fight.
Fight Flow V1: they are fighting the same fight.