
BUNNY General Motion Continuity Repair/通用运动连续性修复 LoRA
Model Information
General Motion Continuity Repair LoRA V2 Update
🎬 BUNNY Motion Repair V2 — High-Difficulty Motion Shouldn't Be a Lottery!
BUNNY Motion Repair V2 — High-Difficulty Motion Shouldn't Be a Lottery.
🎯 What's New
⚡ Focus on the "Danger Zone": Heavily fixes MiniMax H3's historically fragile high-speed flips, spins, rolls, inversions, and recovery. Significantly increases Full-Body inverted rotation training while maintaining V1's general repair capability.
Fixes H3's hardest failure zones: flips, spins, rolls, inversions, and orientation recovery, with expanded rotational training while keeping V1's general power.
🌪️ Double Boost for Ground Support & Aerial Flips: Massive stability boost for swivels, windmills, airflares, jump spins, and landing recovery! Say goodbye to tangled bodies, misconnected limbs, or asynchronous head-and-torso movements.
Major stability gains for flares, windmills, airflares, spins, and landing recovery. Stops limbs reconnecting wrong or bodies twisting into unreadable masses.
🔄 Full-Link Transition Optimization: Enhances the entire process from takeoff ➔ inversion ➔ continuous spinning ➔ reorientation ➔ landing, ensuring it looks good beyond just the middle frames.
Improves the full motion sequence from takeoff, inversion, and spinning to reorientation and landing.
💡 Pure Capability
🧠 Capability-Driven Tagging: Learns human anatomy, orientation perception, and momentum recovery instead of memorizing specific tricks, resulting in exceptionally strong generalization capabilities.
Trains core mechanics—structure, momentum, and recovery—rather than specific trick names for maximum generalization.
🎬 From Trash to Usable: Still a repair tool for LoRA (extreme transition frames may still occasionally have minor flaws), but enough to turn outputs from "straight to trash" into "ready to use."
Still a repair tool, but turns discarded clips into usable final shots.
🚀 In a Nutshell
High difficulty, higher stability. Flips stay coherent, spins stay together, and landings stop falling apart! High difficulty, higher stability. Flips stay coherent, spins stay together, and landings stop falling apart.
This is a general-purpose motion support LoRA, not a combat-only LoRA. It can be used for running / sports / dance / acrobatics / character interaction / combat / weapon motion and other dynamic scenes.
这是一个通用动态辅助 LoRA,并不是战斗专用模型,可用于跑步 / 体育 / 舞蹈 / 翻滚跳跃 / 人物互动 / 战斗 / 武器动作等动态场景。
Recommended Usage / 推荐使用
Standalone use: around 0.9 is currently recommended.
单独使用时,目前推荐权重约为 0.9。
When used alone, Motion Continuity Repair needs a relatively high weight to produce a clear effect on motion continuity / slow-motion tendency / missing transitions / prompt-following.
单独使用时,需要相对较高的权重,才能比较明显地影响动作连续性 / 慢动作倾向 / 动作断链 / 提示词遵循度。
With a Combat LoRA: Stage 1 around 0.5–0.7 is recommended.
搭配 Combat LoRA 时,一采推荐约 0.5–0.7。
Because Combat already provides strong motion speed and impact, Motion Continuity Repair only needs a medium weight to correct continuity / coordination / action logic without unnecessarily taking over the motion.
因为 Combat 已经提供了较强的动作速度和打击感,此时 Motion Continuity Repair 只需要中等权重来修正动作衔接 / 协调性 / 动作逻辑,避免过度接管整个动态。
More complex sequences can gradually increase the Stage 1 weight, but very high weights may begin to reshape the entire motion logic / affect visual style / or alter audio characteristics.
动作越复杂可以逐渐提高一采权重,但过高时可能开始重构整段动作逻辑 / 改变画面表现 / 影响声音特征。
Stage 2: around 0.2–0.3
General Motion Continuity Repair LoRA V2 Update
🎬 BUNNY Motion Repair V2 — High-Difficulty Motion Shouldn't Be a Lottery!
BUNNY Motion Repair V2 — High-Difficulty Motion Shouldn't Be a Lottery.
🎯 What's New
⚡ Focus on the "Danger Zone": Heavily fixes MiniMax H3's historically fragile high-speed flips, spins, rolls, inversions, and recovery. Significantly increases Full-Body inverted rotation training while maintaining V1's general repair capability.
Fixes H3's hardest failure zones: flips, spins, rolls, inversions, and orientation recovery, with expanded rotational training while keeping V1's general power.
🌪️ Double Boost for Ground Support & Aerial Flips: Massive stability boost for swivels, windmills, airflares, jump spins, and landing recovery! Say goodbye to tangled bodies, misconnected limbs, or asynchronous head-and-torso movements.
Major stability gains for flares, windmills, airflares, spins, and landing recovery. Stops limbs reconnecting wrong or bodies twisting into unreadable masses.
🔄 Full-Link Transition Optimization: Enhances the entire process from takeoff ➔ inversion ➔ continuous spinning ➔ reorientation ➔ landing, ensuring it looks good beyond just the middle frames.
Improves the full motion sequence from takeoff, inversion, and spinning to reorientation and landing.
💡 Pure Capability
🧠 Capability-Driven Tagging: Learns human anatomy, orientation perception, and momentum recovery instead of memorizing specific tricks, resulting in exceptionally strong generalization capabilities.
Trains core mechanics—structure, momentum, and recovery—rather than specific trick names for maximum generalization.
🎬 From Trash to Usable: Still a repair tool for LoRA (extreme transition frames may still occasionally have minor flaws), but enough to turn outputs from "straight to trash" into "ready to use."
Still a repair tool, but turns discarded clips into usable final shots.
🚀 In a Nutshell
High difficulty, higher stability. Flips stay coherent, spins stay together, and landings stop falling apart! High difficulty, higher stability. Flips stay coherent, spins stay together, and landings stop falling apart.
This is a general-purpose motion support LoRA, not a combat-only LoRA. It can be used for running / sports / dance / acrobatics / character interaction / combat / weapon motion and other dynamic scenes.
这是一个通用动态辅助 LoRA,并不是战斗专用模型,可用于跑步 / 体育 / 舞蹈 / 翻滚跳跃 / 人物互动 / 战斗 / 武器动作等动态场景。
Recommended Usage / 推荐使用
Standalone use: around 0.9 is currently recommended.
单独使用时,目前推荐权重约为 0.9。
When used alone, Motion Continuity Repair needs a relatively high weight to produce a clear effect on motion continuity / slow-motion tendency / missing transitions / prompt-following.
单独使用时,需要相对较高的权重,才能比较明显地影响动作连续性 / 慢动作倾向 / 动作断链 / 提示词遵循度。
With a Combat LoRA: Stage 1 around 0.5–0.7 is recommended.
搭配 Combat LoRA 时,一采推荐约 0.5–0.7。
Because Combat already provides strong motion speed and impact, Motion Continuity Repair only needs a medium weight to correct continuity / coordination / action logic without unnecessarily taking over the motion.
因为 Combat 已经提供了较强的动作速度和打击感,此时 Motion Continuity Repair 只需要中等权重来修正动作衔接 / 协调性 / 动作逻辑,避免过度接管整个动态。
More complex sequences can gradually increase the Stage 1 weight, but very high weights may begin to reshape the entire motion logic / affect visual style / or alter audio characteristics.
动作越复杂可以逐渐提高一采权重,但过高时可能开始重构整段动作逻辑 / 改变画面表现 / 影响声音特征。
Stage 2: around 0.2–0.3
