Weapon Combat V1
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Weapon Combat V1

Weapon Combat V1

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AccentuationACG design

FOURBUNNY

FOURBUNNY

AccentuationACG design

Model Information

Active
Model Type:
LoRA
Basic Model:
minimax-h3
Trigger Words:
BUNNY
Resource Name:
models/loras/jiandou.safetensors
MD5:
35ef57f2442989f9f37ecdaf6b140998

Be sure to use the workflow I provided to test this LoRA. The tests and parameters for this version are all based on my workflow. Some third-party workflows or plugin workflows may additionally cause issues such as image blurring, dynamic degradation, and sampling differences; these issues are not caused by LoRA itself. Moving forward, I will no longer troubleshoot or respond to issues such as image blurring and quality degradation caused by the use of third-party plugin workflows.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

⚔️ Weapon Combat V1

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

A LoRA focused on MiniMax H3 high-speed weapon combat, primarily enhancing cinematic martial arts choreography, weapon interaction, large-scale body displacement, weapon flourishes, heavy strike feedback, and execution actions.

Suitable for swords, sabers, spears, polearms, battleaxes, warhammers, shields, fantasy weapons, and energy weapons, etc.

Compared to the base model, main enhancements: 

• Faster, more continuous weapon combat 

• Clearer Attack → Contact → Deflection → Recovery → Next Strike 

• Better weapon-to-weapon interaction 

• Wide-range swings, rotations, and spatial repositioning 

• Direct transition from weapon flourishes to real attacks

 • Stronger heavy strikes and execution actions • More cinematic weapon choreography performance

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

🐇 TRIGGER WORD 

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

 Weapon Combat LoRA Trigger Word: BUNNY 

 You read that right, it really is BUNNY 🐇 

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

⚙️ RECOMMENDED STRENGTH 

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

 Recommended Strength: It is recommended to start from 0.7–0.9. You can try 1.0 when stronger action performance is needed, but higher weights may occasionally increase the overall character rotation tendency.

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ V1 NOTES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Weapon stability and combat logic are significantly improved, but weapon deformation, disappearance and contact errors can still occur in extremely complex scenes or crowded fights.

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 BONUS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

The new workflow includes "H3 Weapon Combat Choreography Director – Zero-Memory AI Template" 

You can directly give the TXT file to ChatGPT / Claude / Gemini / Grok, and then tell the AI your character, weapon, scene, duration, and desired action style. The template already includes weapon choreography, camera movement, spatial movement, weapon techniques, executions, transitions, sound effect design, and "good-looking / bad-looking" prompt contrast examples. Even if the AI has no previous chat memory at all, it can still be used directly.

Be sure to use the workflow I provided to test this LoRA. The tests and parameters for this version are all based on my workflow. Some third-party workflows or plugin workflows may additionally cause issues such as image blurring, dynamic degradation, and sampling differences; these issues are not caused by LoRA itself. Moving forward, I will no longer troubleshoot or respond to issues such as image blurring and quality degradation caused by the use of third-party plugin workflows.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

⚔️ Weapon Combat V1

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

A LoRA focused on MiniMax H3 high-speed weapon combat, primarily enhancing cinematic martial arts choreography, weapon interaction, large-scale body displacement, weapon flourishes, heavy strike feedback, and execution actions.

Suitable for swords, sabers, spears, polearms, battleaxes, warhammers, shields, fantasy weapons, and energy weapons, etc.

Compared to the base model, main enhancements: 

• Faster, more continuous weapon combat 

• Clearer Attack → Contact → Deflection → Recovery → Next Strike 

• Better weapon-to-weapon interaction 

• Wide-range swings, rotations, and spatial repositioning 

• Direct transition from weapon flourishes to real attacks

 • Stronger heavy strikes and execution actions • More cinematic weapon choreography performance

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

🐇 TRIGGER WORD 

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

 Weapon Combat LoRA Trigger Word: BUNNY 

 You read that right, it really is BUNNY 🐇 

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

⚙️ RECOMMENDED STRENGTH 

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

 Recommended Strength: It is recommended to start from 0.7–0.9. You can try 1.0 when stronger action performance is needed, but higher weights may occasionally increase the overall character rotation tendency.

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ V1 NOTES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Weapon stability and combat logic are significantly improved, but weapon deformation, disappearance and contact errors can still occur in extremely complex scenes or crowded fights.

 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 BONUS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 

The new workflow includes "H3 Weapon Combat Choreography Director – Zero-Memory AI Template" 

You can directly give the TXT file to ChatGPT / Claude / Gemini / Grok, and then tell the AI your character, weapon, scene, duration, and desired action style. The template already includes weapon choreography, camera movement, spatial movement, weapon techniques, executions, transitions, sound effect design, and "good-looking / bad-looking" prompt contrast examples. Even if the AI has no previous chat memory at all, it can still be used directly.