
GUN FU / 枪斗术 LoRA
Model Information
Built for cinematic gunfights, from ranged firefights to close-quarters action combining firearms, strikes, throws, and physical struggles.
专为电影感枪战打造,涵盖远程交火,以及结合枪械、打击、摔投和身体争夺的近身枪斗。
GUNFU focuses on connected action: engagement, physical contact, impact reactions, and follow-through.
GUNFU 注重完整的动作衔接:交锋、身体接触、受击反应,以及后续动作。
Independent training & recommended setups
独立训练与推荐搭配
GUNFU was trained independently, without incorporating BASE into its training.
GUNFU 为独立训练,训练中没有加入 BASE 作为基底。
Choose between the following two setups based on the type of action you want.
根据想要生成的动作类型,推荐以下两种用法。
1. Ranged gunfights
1. 远程枪战
First pass: GUNFU 0.9 alone, or GUNFU 0.9 + Motion Continuity Repair 0.5.
一采:GUNFU 0.9 独立使用,或 GUNFU 0.9 + 动作修复 0.5。
Second pass: GUNFU 0.65 + Motion Continuity Repair 0.25.
二采:GUNFU 0.65 + 动作修复 0.25。
2. John Wick–style close-quarters gunfights
2. 疾速追杀式近战枪战
First pass: GUNFU 0.9 + COMBAT 0.5 + Motion Continuity Repair 0.3.
一采:GUNFU 0.9 + COMBAT 0.5 + 动作修复 0.3。
Second pass: GUNFU 0.65 + Motion Continuity Repair 0.25.
二采:GUNFU 0.65 + 动作修复 0.25。
GUNFU provides the gunfight focus, COMBAT supports physical combat, and Motion Continuity Repair supports continuity between actions.
GUNFU 负责枪战与枪斗表现,COMBAT 加强体术表现,动作修复辅助动作之间的连续衔接。
Prompting tips
提示词建议
Clearly identify the protagonist, each opponent, and who is attacking whom.
明确主角、每个敌人,以及谁在攻击谁。
Describe connected actions and their consequences, including contact, loss of balance, hit reactions, and changes in position.
描述动作及其后果,包括接触、失衡、受击反应和位置变化。
Specify the weapon type and firing behavior instead of only writing “intense gunfight.”
明确枪械类型与开火方式,不要只写“激烈枪战”。
For audiovisual generation, explicitly describe gunshots, casing ejection, impact sounds, pain cries, and breathing where appropriate.
生成有声视频时,按场景明确描述枪声、抛壳、撞击声、痛叫和喘息。
Results depend on the input images, prompts, and generation settings; clear choreography remains important.
效果会受到输入图片、提示词和生成设置影响,清晰的动作设计仍然重要。
Built for cinematic gunfights, from ranged firefights to close-quarters action combining firearms, strikes, throws, and physical struggles.
专为电影感枪战打造,涵盖远程交火,以及结合枪械、打击、摔投和身体争夺的近身枪斗。
GUNFU focuses on connected action: engagement, physical contact, impact reactions, and follow-through.
GUNFU 注重完整的动作衔接:交锋、身体接触、受击反应,以及后续动作。
Independent training & recommended setups
独立训练与推荐搭配
GUNFU was trained independently, without incorporating BASE into its training.
GUNFU 为独立训练,训练中没有加入 BASE 作为基底。
Choose between the following two setups based on the type of action you want.
根据想要生成的动作类型,推荐以下两种用法。
1. Ranged gunfights
1. 远程枪战
First pass: GUNFU 0.9 alone, or GUNFU 0.9 + Motion Continuity Repair 0.5.
一采:GUNFU 0.9 独立使用,或 GUNFU 0.9 + 动作修复 0.5。
Second pass: GUNFU 0.65 + Motion Continuity Repair 0.25.
二采:GUNFU 0.65 + 动作修复 0.25。
2. John Wick–style close-quarters gunfights
2. 疾速追杀式近战枪战
First pass: GUNFU 0.9 + COMBAT 0.5 + Motion Continuity Repair 0.3.
一采:GUNFU 0.9 + COMBAT 0.5 + 动作修复 0.3。
Second pass: GUNFU 0.65 + Motion Continuity Repair 0.25.
二采:GUNFU 0.65 + 动作修复 0.25。
GUNFU provides the gunfight focus, COMBAT supports physical combat, and Motion Continuity Repair supports continuity between actions.
GUNFU 负责枪战与枪斗表现,COMBAT 加强体术表现,动作修复辅助动作之间的连续衔接。
Prompting tips
提示词建议
Clearly identify the protagonist, each opponent, and who is attacking whom.
明确主角、每个敌人,以及谁在攻击谁。
Describe connected actions and their consequences, including contact, loss of balance, hit reactions, and changes in position.
描述动作及其后果,包括接触、失衡、受击反应和位置变化。
Specify the weapon type and firing behavior instead of only writing “intense gunfight.”
明确枪械类型与开火方式,不要只写“激烈枪战”。
For audiovisual generation, explicitly describe gunshots, casing ejection, impact sounds, pain cries, and breathing where appropriate.
生成有声视频时,按场景明确描述枪声、抛壳、撞击声、痛叫和喘息。
Results depend on the input images, prompts, and generation settings; clear choreography remains important.
效果会受到输入图片、提示词和生成设置影响,清晰的动作设计仍然重要。